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Drill&Chill: Idle Miner Tycoon

Roman Zaiets
Author
Roman Zaiets
Unity developer with nearly 5 years of commercial experience.

About the Project
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Drill and Chill: Idle Miner Tycoon is a mobile idle mining game centered around underground exploration, resource collection, equipment upgrades, and continuous progression. Players expand their mining capabilities, unlock new content, and improve efficiency through an incremental gameplay loop.

My Contributions
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  • Core gameplay mechanics
  • Mining and resource systems
  • Gameplay progression and upgrades
  • Performance optimization
  • Gameplay debugging and maintenance

Project Overview
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The project combines interactive mining mechanics with idle progression and resource management. Its gameplay is built around a continuous cycle of collecting resources, improving equipment, and unlocking new opportunities.

Development involved maintaining interconnected gameplay systems while ensuring smooth progression and responsive interactions on mobile devices.

My Responsibilities
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  • Developing and maintaining gameplay features using Unity and C#
  • Implementing and improving mining-related mechanics
  • Working with resource collection and progression systems
  • Integrating gameplay features with existing project components
  • Investigating and resolving gameplay bugs
  • Identifying performance bottlenecks and improving runtime efficiency

Technical Approach
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Gameplay features were approached with an emphasis on modularity, maintainability, and clear separation of responsibilities.

Special attention was given to keeping frequently executed gameplay operations efficient, supporting future feature expansion, and maintaining consistent behavior across interconnected systems.

Technologies
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  • Unity
  • C#
  • Unity
  • Mobile Game Development
  • Unity Ads
  • DOTween
  • Rest API
  • AssetBundles
  • Gameplay Systems
  • Animator
  • Performance Profiling